He’ll oppose a true veteran in Mathieu, the majority of which will happen in the slot. Can be used to Kirbycide on certain stages. The taunt's animation differs slightly, depending on what direction Kirby is facing. Don't feel restricted to just the ones i named. Don’t waste up and down throws if they won’t finish the stock, as they will get stale and deal less damage and knockback. Apart from the changes to pivoting, Kirby has greatly suffered from the changes to shields. Uniquely, it can fall off ledges and platforms. With no one to edgeguard him, Kirby can easily recover due to his multiple midair jumps, while Kirby's back air can be used as a rather powerful edgeguarding technique, the Fence of Pain. In addition to this, he was also a very simple character to pick up and play (especially compared to the other high tiers); making him a highly solid character to pick up regardless of the player's skill level. Don't worry about falling; Instead play aggressive to wall characters with bad recovery. Best Match. Most useful if the opponent is behind Kirby. Even in the early metagame of Melee, Kirby suffered from his terrible approach, lack of KO ability, slow overall speed, and severe vulnerability to KOs. Kirby swings his hammer. Kirby: 41: 5.1--0.023: 6: Fox: 46: 5.0---7: Pikachu: 50: 5.0---0.045: 8: Greninja: 32: 5.0--0.031-0.031: 9: Sonic: 36: 4.9--0.027-0.056: 10: Snake: 34: 4.9---0.028: 11: Yoshi: 36: 4.9---0.054 Kirby does a bicycle kick. At 0%, fthrow can lead to a fair, regrab, fthrow, dair, up tilt twice, then an air attack. Dair will lead to lag, and combos will ensue. Waves and says his signature elongated "Hi!". These type of pages are very useful for eSports, e-sports, Based on the Burn move from the Fire ability in his games. Kirby's only noteworthy combos are his up tilt juggles and his Fence of Pain as mentioned earlier, and even the latter combo is inferior to Jigglypuff's Wall of Pain due to Kirby's significantly slower air speed, making it risky to use. Can be used to Kirbycide. Kirby does a quick roundhouse kick forward. Opening Statement… Based on the Quick Stamping from the Suplex ability in. The move has a shorter duration, much less range and more ending lag which makes it much less effective at stuffing out approaches and generally makes it easier to punish. Inhale offstage is a great tool, but people will hate you for doing it. Kirby has an excellent, edgeguard, and pressure game, but sadly that's about it. The first three are "normally collectible" trophies that can be found during normal play and in the Trophy Lottery, but the last two are awarded once the player has unlocked all the playable characters involved on those trophies. Ultimate tier match ups. Don’t get caught up in his up b or is down b, keep trying to dodge attacks and don’t be afraid to run away sometimes cause Kirby can be slow sometimes. Has a long lasting hitbox. kirby is just plain annoying when you or someone else spams with it. Great Combo, Down Air to Up-Tilt to Up-Tilt again then Up Smash. Despite these benefits, Kirby's most fatal flaw, which is often cited as the reason for his bottom tier placement, is his almost non-existent approach options. Guaranteed 30-50% if executed correctly. Kirby jabs forwards with both hands, followed by a short series of fast punches. they try to act good but in reality there not. He can exhale them as a star to deal damage, or copy their. Kirby does a suplex, hitting the opponent on the ground. The character matchup chart is a color-coded table detailing the approximate difficulty of all possible matches for any given character against any other character in Super Smash Bros. Melee based on two players of equal skill. or one v one gameplay. First hit of fair confirms into f smash while the second hit confirms into f tilt. As a result of this, Kirby was drastically nerfed in his transition to Melee. The lack of a projectile can uniquely be rectified if Kirby uses Inhale on an opponent; doing so, however, is risky, due to the attack's start-up and cool-down lag, and some characters will either fail to give him a useful projectile (such as Ness) or a projectile in the first place (such as Captain Falcon). 332 votes, 213 comments. He first appears in a one-on-one fight then 15 Kirbys appear each possessing a Copy Ability. While Kirby is less vulnerable to shield pressure, his own shield pressure is much worse due to the universal reduction to shieldstun and shield damage. Although tier-wise, he was the second-to-top character in Super Smash Bros. topped only by Pikachu, in Super Smash Bros. Melee, he has been severely nerfed. Ryan Hallam picks apart the data to bring you the top wide receiver vs cornerback matchups for you to … This time, I’ve … When combined with many returning veterans having greater approach potential, this has made his approach among the worst in the game; especially in the air. Kirby has greater access to his Kirbycide as he can move around when swallowing his opponents (in addition to Inhale having reduced startup lag) and his new forward and back throws are more reliable tools to Kirbycide with (although this is completely nullified by the fact that those throws can now be escaped from). Fox can KO Kirby vertically at very early percents in a multitude of ways and Kirby doesn't have many options to react; Jigglypuff, Samus and Peach all have great recoveries, stronger aerials, can easily edgeguard him and cannot be comboed by Kirby at all due to their floatiness; Marth can exploit his very poor approach and vulnerability to edgeguards. In the air, Kirby does a vertical spinning attack that hits multiple times. Don't underuse or overuse his side special, and make sure to not accidentally use his up special instead. Also abuse up tilt. As a result of this stagnancy and Kirby's numerous flaws, Kirby has consistently ranked as one of Melee's worst fighters. Kirby does a spinning split kick onto the stage. This page explains how to successfully counterpick the champion kirby in the game Super Smash Bros. Arguably Kirby's only effective finishers are his down smash and his up and back aerials, which themselves require a proper read and correct timing from the player in order for them to be a low-risk attack. His already limited combo options have been reduced even further due to the changes to his up tilt and his forward aerial; combined with the introduction of DI. For Super Smash Bros. Brawl on the Wii, a GameFAQs message board topic titled "SSBB "64" Matchup chart + tier list :O". Use his down smash to 2 frame people. If you don't have a neutral-B ability for a while, don't sweat it. Don’t inhale Pokémon inhale other smash characters. Send enemies vertically afterward. Maz's Kirby MU Chart. Kirby has lots of combo potential because of his frame data and combo game, but pulling off a devastating combo is hard to do because of Kirby's range 0 Kirby’s best matchup is probably either ganon or incineroar, they don’t have great horizontal recoveries, and Kirby can F-throw, to multiple F-airs, putting both in a very touch position or competative gaming in general. While one of the worst characters in the game as of this post (July 3 2019) Kirby still has some nice advantages. His down aerial has also seen a drastic increase to its startup lag and its hits less times which significantly reduces its duration and maximum damage potential. Kirby in general has worse frame data (especially relative to the cast), as well as his afforementioned up tilt and neutral aerial, his forward smash is noticeably laggier; no longer being the fastest in the game (in addition to being much weaker). Outside of this, Kirby's recovery is also slow, linear, and predictable, despite granting decent distance as a result of his multiple midair jumps; once again, Kirby is negatively impacted by his poor air speed, and Final Cutter grants almost no horizontal distance, coupled with being very easy to edgeguard against. So suck someone up at the edge of the stage, then at the very bottom spit them out if they have a bad recovery, then fly up. Deals more damage and knockback if the opponent is closer to Kirby's foot and the sweetspot has great knockback. Skids right while looking up twice, bounces across the screen, shakes away from the camera, bounces to the center, then holds his hand up. Based on the Pile Driver from the Suplex ability in, Kirby flips backward, hitting the opponent on the ground. Kirby wins this matchup 0% of the time. Kirby kicks forwards while crouching. Announced at E3 2001, Kirby (カービィ, Kirby) is a starter character in Super Smash Bros. Melee. Great move to use with crouch canceling. Owing to Kirby's significant drawbacks, there have been only a few professional smashers that have developed his metagame for serious play, with a large number of them failing to place notably in large tournaments. Despite his poor air speed, Kirby ha… A majority of Kirby's finishers suffer from poor range, slow start-up (such as his Hammer), weak knockback (such as his forward smash) or have small sweetspots that make them unreliable (such as his Hammer and up smash). Joker vs Kirby. Kirby's sole appearance is on Stage 5: Green Greens. Who saw this news coming? 2 weeks ago Las Vegas Raiders wide receiver Nelson Agholor has been playing well as of late, but he has a moderately difficult matchup against the Broncos Defense in Week 17. Jumps to the right, spins across the screen, crouches twice, jumps to the center, then holds his hand up. Assuming he can approach opponents, however, Kirby's various attributes also give him an inconsistent combo ability; a low air speed prevents him from easily pursuing enemies in the air, and almost all of his aerials (except for back air) either have long startup and cooldown periods (down and neutral air), high knockback (up air), or poor hitbox placement (forward air). Published on March 13, 2020. Lastly, the universal changes have hindered Kirby more than almost any other returning veteran, with his approach, combo and shield pressuring potential particularly being hindered by these changes. Each Smash Ultimate Bowser counter has been placed in one of five categories - from the best counters for Bowser and gradually to the worst for him. This list does not mean that a character has no chance of beating another character in any match, or that players cannot … Because of this, Kirby can no longer perform any shield break combos and his attacks are generally much more punishable. Try to use down special to intercept a juggle. SSBU Counters isn't endorsed by Nintendo and doesn't reflect the views or opinions of Nintendo or anyone officially involved in producing or managing Super Smash Bros. Super Smash Bros. and Nintendo are trademarks or registered trademarks of Nintendo CO., LTD. Don't spam specials like Down-B/Up-B. BasketballSKM Kirby Matchup Chart. kirby's got a lot of jumps, but he's also light and will be punished if you run low on jumps and air dodge, HARD. For a gallery of Kirby's hitboxes, see here. Learn to abuse crouch. Can juggle opponents and lead to combos. The attack will time out after a short period of time, and it can also be cancelled with another use of the move. Use f-air close to ground, land before strong hit, and then f-smash. In Kirby's appearances, he appears either on Fountain of Dreams or Green Greens, and on a team with the Ice Climbers, he appears on Icicle Mountain. The best thing to do with Kirby is to go off the ledge, you might think this is risky,but your opponent is going to go for a spike, make sure you have the advantage ,t them and pick a better character, Up B and Down B spam is good but predictable. His new forward and back throws can be used as a sacrificial KO however, they can be escaped from at any time, which can lead to Kirby either self-destructing or at least leaving himself in a vulnerable position after simply using the throws. Kirby is also the character who benefits the least from having an expanded move list. A matchup chart is a grid which depicts all of the potential character match ups in the game. But has a hard time dealing with being pressured and doesn't have good approach options. Players immediately noticed that Kirby was left with poor KOing power, a poor approach, and a severe vulnerability to edgeguarding and premature falls due to his light weight, low air speed and telegraphed recovery. Great knockback, possibly Kirby's best KO move and the sixth strongest up aerial in, 3% (hits 1-6), 2% (landing) (≈18.47% total), Kirby spins around, drilling downwards with both his feet. You can suck the opposite player in and then jump off and you will both lose a stock. Super Smash Bros. Mario's is useless (1-frame jump to fireball is not as floaty) for example, but there are many others too. Not only is Godwin a dominant player, but his matchup is also a great one. In general, Kirby has suffered from Melee's universal changes. Kirby Fighters 2 Memory Match-Up is a web game in the Kirby series. Avoid using Kirby's side-B, its good for punishing shield breaks, but outside of that it has trouble hitting skilled opponents. This is particularly notable because many other bottom-tiered characters have seen no success at all against the top- and high-tiers in the modern metagame, indicating that Kirby may be better than the characters around him and stronger than once thought. Otherwise, well... good luck. Seemingly out of nowhere, a report states that Kirby Smart has added former South Carolina head coach Will Muschamp to his staff. Up B doesn't clip to ledge immediately so try jumping or air dodging. A quick jab to the opponent, but contains more ending lag than most pummels. Lead bad recovory characters with a puff and forward air.So easy to do it with kirby and get back to stage, Never let Kirby get above u cause he can just use his brick. As a result of this, he has an unimpressive wavedash. 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